DREAM NAVIGATOR

MASON SKLAR

You are asleep now, and you are in a garden. The hedge walls go on as far as you can see. Before you is a pedestal. On the pedestal are three objects.
Define your journey.

This brand new center is about to open. There are a few cars parked in a small lot. You're not sure if you're supposed to be here or not.
There is an ornate owl valve managing the water level. There are storefronts waiting to be filled, with plenty of seating.
In the entry plaza, many stores seem empty. A pretzel cart catches your eye but you left your wallet at home. Vandals have discovered the new building. A replica of a famous fountain babbles in the corner.
This fountain was designed to align with the sun on a certain day. The architects of the complex decided to expose the drainage system.
This fountain was designed to align with the sun on a certain day. The architects of the complex decided to expose the drainage system. Your book feels heavy.
This is the biggest room of the new mall. You can get to anywhere from this room as long as you can read the map.
You can't remember if your favorite store is on the level above or below you.
The contractors have not figured out how to claim all of the nature they intended to. You have reached an area of the mall that seems more occupied than the rest, but you have no time to shop.
The contractors have not figured out how to claim all of the nature they intended to. You have reached an area of the mall that seems to be for employees. A burning smell wafts from the stairs below.
The contractors were forced to leave this tree standing due to its age. On a branch of the tree hangs a birdhouse designed to attract a rare and ancient bird, but you see none.
You've stumbled across the grand drainage ditch. It smells awful and you want to leave. You think you might have been followed here
This island is in the middle of the mall. You can see many more buildings far away across the body of water. Large trees billow in the stiff breeze. Spring is starting to thaw the stiff, wet sand. You think about taking a coconut, but it's too heavy.
You're in a garden. Behind you is a rabbit statue, but you avert your eyes. The bird bath is poison. There's not much distance between you and the mountains.

You're deeper in the garden. The air is moist. Birds are calling. You smell a public pool. The fence marks the edge of the arboretum.

You walk further into the garden, the small bushes and shrubs become towering trees. A daytime owl is observing you. It looks nervous. You can make out a faint path. The flowers smell cold and sweet. You want to stray from the path but the bushes have thorns.
There's a lake shore in front of you. It's a popular fishing spot, but only around midnight. You spy some dangerous sea spires.
You're in a field that smells like a hot summer day. It's very dry. You feel sluggish.
MOve on to the hills.
You're in a ruin now, the original occupants are long gone. Their cloud god has lost all its power. You appreciate the beauty of their culture's art.
The ruins open up, you see a lake. Many funeral pyres were sent off from this shore. Stairs are carved into the side of the mountain.
The ruins open up, you see a lake. Many funeral pyres were sent off from this shore. Stairs are carved into the side of the mountain. The ruins are in need of repairs.
You're in the middle of the sea. There's nothing around for miles, and the water is warm like a bath tub. Spires rise from the ocean floor like molars. In the distance, you can see a concrete structure built as a multipurpose maritime installation.
Now the path goes through hills. The flowers smell sweet, like maple syrup. You can hear what sounds like a birthday party in the distance. The fruit on the trees looks enticing. You smell fire.
Cool, theres a man here. It's your uncle. He's cooking something over the fire. He's preparing to offer it to an odd statue. An empty valley sprawls between you and the next mountain range. Your uncle is living out of a small tent.
This is the tallest mountain you've been on. The top of a waterfall drops off the cliff near you, but you're too scared to look down it. You're shivering.
This is where they used to keep the boats. The spires made it too risky. Much of the original machinery has been removed, except for the inversion clamps, which you're careful to avoid.
The museum's observation deck smells of a salt water marsh. Your uncle wants to use the binoculars, but he doesn't have a quarter.
You found an open door into the closed museum. An octopus hides in a round tank, its tank seems like it's losing water. This exhibit could use some maintenance.
You're at the main exhibit. The beast was let loose when the spires arrived. It is very docile and it seems to be conversing with the old man who is staring intently at the tank.
Outside of the lower half of the museum is a small beach and some outside tanks. Above the trees across the lake, you see a corporate building.
There's a waterfall outside the museum. It's thick like corn syrup. Underneath the deck, you spot a service door that a worker must have left open long ago.
You can see a lake. Next to you, a snake struggles to fit into its old hole. You steer clear for fear of venom. Cattails sway in the gentle breeze. Dark clouds are gathering, you're worried about rain because you forgot your umbrella.
An old rowboat has been pulled ashore.A young man is eating a sandwich by the shore. He will not let you use his boat. You can see a path along the shore.
A lake goblin found you! He's waving his arms wildly at you but he seems stuck in shallow water...
You were eaten! You're being slowly digested in the dark. Then you wake up.
Dream Again
A lake goblin found you! He's waving his arms wildly at you but he seems stuck in shallow water...
He's eyeing your uncle.
The lake goblin choked on your uncle. You step on top of him. You notice a pedestal on the island. A sturdy planter holds new bushes on the shore. You're going to leave before the rain starts.
Suddenly, a sea monster crawls up on the closest spire! It's basking. It doesn't look dangerous but it's staring at you. You think about killing it or capturing it.
You got eaten! You got too close to the beast without taking the proper precautions. You wake up.
Dream Again
You got trapped under a rock! You slipped when you were trying to use it to kill the monster. You wake up.
Dream Again
You tied up the monster! You celebrate, until you wake up.
Dream Again
You found a cozy room. Your uncle is here, dozing on the couch. The head of an animal he killed is mounted on the wall. It's warm.
Your uncle is on fire! He's screaming!
Dream Again
The book caught on fire, too! You can't put it down. You burn your hand and wake up.
Dream Again
You caught on fire! You are fine for a while, until you wake up.
Dream Again
You fall into some ancient dilapidated ruins! There's a menacing monster here, it's growling at you...
You slew the evil beast!
Dream Again
You and your scissors got eaten by the beast.
Dream Again
You got eaten by the beast!
Dream Again

COLOPHON


Dream Navigator was drawn, designed and written by Mason Sklar.
It is set in rgba(47,43,38,0.87) Baskerville at 1.5em.
It was built with the following libraries: Special Thanks to:
  • Austin Heller
  • Galen Winey
  • Tom Blanchet

THANKS FOR PLAYING!